System Frameworks Manager - GPU Graphics Display

Cupertino, California, United States
Software and Services

Summary

Posted:
Role Number:200537902
Apple’s GPU, Graphics, and Display API & Architecture organization is looking for a highly motivated manager to drive the evolution our GPU driver model for Metal, the low-overhead API for accessing the powerful 3D graphics and compute capabilities of the GPUs found in Apple’s products such as iPhone, iPad, AppleTV, Apple Vision Pro and Mac. Combined with its rich shading language, tight integration of graphics and compute, and unparalleled suite of GPU profiling and debugging tools, Metal accelerates everything from games, 3D content creation, ray tracing, video production, image processing, AR/VR, and machine learning.

Key Qualifications

  • Extensive experience with GPU and display system interfaces, both at the hardware and software levels.
  • Well versed in OS fundamentals such as memory management, scheduling, synchronization, syscalls, IPC, etc.
  • Detailed knowledge of a GPU hardware architecture, and its capabilities and performance characteristics.
  • Track record of building collaborative working relationships across large organizations.
  • Strong communication skills with the ability to influence up, down, and cross-functionally.
  • Ability to motivate people, instill accountability, and achieve results
  • Excellent software design, problem solving, debugging, and performance analysis ability

Description

The System Frameworks manager is responsible for delivering GPU and display driver models, test development, and feature performance analysis across both pre-silicon and production timelines, as well as ongoing support for existing products. Work closely with Apple silicon hardware, operating system, and driver teams to design how new GPU and display features will be performantly support by the system. Work closely with compiler, compute, and higher level framework teams across Apple to organize and prioritize new driver features, as well as support new and existing acceleration needs. You will also work closely with ecosystems teams and app developers to bring the best games, AR/VR, machine learning, and professional apps to Apple’s platforms.

Education & Experience

Bachelors Degree in Computer Science, Computer Engineering, Electrical Engineering, or equivalent experience

Additional Requirements

  • Broad experience with complex driver models such as IOKit, WDM and WDDM
  • Knowledge of current and emerging rendering, ML, and compute optimization techniques is an asset
  • Exposure to Metal, C/C++, Objective-C/C++, and Swift will be ideal

Pay & Benefits