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7 Result(s)
- Role Number: 200601618
- Weekly Hours: 35 Hours
At Apple, we focus deeply on our customers’ experience. Apple Ads brings this same approach to advertising, helping people find exactly what they’re looking for and helping advertisers grow their businesses. Our technology powers ads and sponsorships across Apple Services, including the App Store, Apple News, and MLS Season Pass. Everything we do is designed for trust, connection, and impact: We respect user privacy, integrate advertising thoughtfully into the experience, and deliver value for advertisers of all sizes—from small app developers to big, global brands. Because when advertisin...
Submit CV- Role Number: 200604796
- Weekly Hours: 38 Hours
Apple Retail is where the best of Apple comes together. We bring our expertise to help people do what they love, delivering an only-at-Apple experience. We believe inclusion is a shared responsibility and we work together to foster a culture where everyone belongs and is inspired to do their best work. As a Manager at an Apple Store, you lead, coach and develop a team who delivers exceptional customer experiences. You prioritise actively participating in customer interactions with team members throughout the store to achieve performance goals and business priorities. A Manager is respons...
Submit CV- Role Number: 200604819
- Weekly Hours: 35 Hours
Beats by Dr. Dre (Beats) is a leading audio brand founded in 2006 by Dr. Dre and Jimmy Iovine. Through its family of premium consumer headphones, earphones and speakers and accessories, Beats has introduced an entirely new generation to the possibilities of premium sound entertainment. The brand’s continued success helps bring the energy, emotion and excitement of playback in the recording studio back to the listening experience for music lovers worldwide. Beats was acquired by Apple Inc. in July 2014. As Marketing Project Manager, your goal is to drive efficient process to achieve brand and...
Submit CV- Role Number: 200520511
- Weekly Hours: 35 Hours
Design and develop software simulators for Graphics Processing Units. Build high-performance functional simulators of advanced Graphics Processing Unit (GPU) designs to help bridge the gap between software & hardware, influencing performance improvements and the programming ease of Apple produces.
Submit CV- Role Number: 200575010
- Weekly Hours: 35 Hours
Design and develop software simulators for Graphics Processing Units. Build high-performance functional simulators of advanced Graphics Processing Unit (GPU) designs to help bridge the gap between software and hardware, influencing performance improvements and the programming ease of Apple produces.
Submit CV- Role Number: 200600892
- Weekly Hours: 35 Hours
At Apple, we focus deeply on our customers’ experience. Apple Ads brings this same approach to advertising, helping people find exactly what they’re looking for and helping advertisers grow their businesses. Our technology powers ads and sponsorships across Apple Services, including the App Store, Apple News, and MLS Season Pass. Everything we do is designed for trust, connection, and impact: We respect user privacy, integrate advertising thoughtfully into the experience, and deliver value for advertisers of all sizes—from small app developers to big, global brands. Because when advertisin...
Submit CV- Role Number: 200601371
- Weekly Hours: 35 Hours
At Apple, we focus deeply on our customers’ experience. Apple Ads brings this same approach to advertising, helping people find exactly what they’re looking for and helping advertisers grow their businesses. Our technology powers ads and sponsorships across Apple Services, including the App Store, Apple News, and MLS Season Pass. Everything we do is designed for trust, connection, and impact: We respect user privacy, integrate advertising thoughtfully into the experience, and deliver value for advertisers of all sizes—from small app developers to big, global brands. Because when advertisin...
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