Find your perfect role.
Most corporate roles require English-language skills.
Refine by
- To reveal list of choices, type
- To reveal list of choices, type
- To reveal list of choices, type
Search Results
7 Result(s)
- Role Number: 200605909-0836
- Weekly Hours: 40 Hours
Design Human Factors is a discipline within the Apple Design Team that is responsible for the quality of human experience in products that are used by billions of people. The Design Human Factors team works hand in hand with designers spanning both hardware and software while working closely with engineering teams across Apple to help bridge design needs, human factors concerns, and engineering constraints. Their work influences decisions at every level of the company, from project teams to executive directors.
Submit CV- Role Number: 200637029-0836
- Weekly Hours: 40 Hours
Interaction Architecture (IA) is a design and prototyping team within the larger Apple Design Team. We are a diverse team of designers, hardware engineers, software engineers, and makers who explore future experiences for Apple’s existing and speculative products. We apply technical expertise and product thinking to early-stage concepts, most often doing work that incorporates multiple modalities in both hardware and software.
Submit CV- Role Number: 200632921-3956
- Weekly Hours: 40 Hours
Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do mo...
Submit CV- Role Number: 200626486-0836
- Weekly Hours: 40 Hours
Digital sculptors on the Apple Industrial Design Team take projects from concept models to final production surfaces and are responsible for the production data sets. We are a group of imaginative, problem solving, creative people always looking to hone the craft of sculpting. We work hand in hand with Industrial Designers and partner closely with engineers, artists, model makers and vendors. A culture of technical excellence, learning and growth is fostered by a diverse and close knit team that has fun working side by side with the designers in the Apple Design Team. The sculpting team i...
Submit CV- Role Number: 200572785-0836
- Weekly Hours: 40 Hours
Apple’s Industrial Design team is looking for a CMF Engineering Program Manager to work with the internal color team on delivering world-class colors, materials, and finishes for all Apple products. The right candidate will have outstanding organizational skills and be able to see multiple projects through from design exploration to engineering development all the way to manufacturing, while working with multiple groups internal and external to Apple.
Submit CV- Role Number: 200600519-0836
- Weekly Hours: 40 Hours
Apple’s Industrial Design Group is seeking Computational Designers who thrive in an environment of exploration, iteration, and close collaboration. You will work with Industrial Designers, Human Factors researchers, and Digital Sculptors to translate complex, multidimensional data into sophisticated frameworks. Your work will inform data-driven design solutions that help shape how Apple’s products look and function.
Submit CV- Role Number: 200007574-0836
- Weekly Hours: 40 Hours
The Apple Industrial Design team is accepting portfolios from curious, passionate, and collaborative industrial designers. We are looking for highly motivated, determined problem-solvers with a rigorous attention to detail. We are interested in seeing work at all levels.
Submit CV