Graphics Architect - Platform Architecture

Cambridge, Massachusetts, United States
Hardware

Summary

Posted:
Role Number:200406039
Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, inquisitive people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it! The Platform Architecture Graphics group is looking for a dedicated Graphics Architect with strong skills in 3D graphics software, HW and algorithms.

Key Qualifications

  • 7+ years of experience in design or architecture of real time graphics hardware systems
  • Experience in implementing graphics algorithms and writing shader code (GLSL / HLSL / OpenCL / CUDA)
  • Strong experience with software architecture and development

Description

As part of the team, a successful candidate will: - Assist in hardware performance analysis, graphics algorithm research, and optimization - Contribute to development of modeling tools and infrastructure necessary to do exploratory design and performance studies - Collaborate with the metal framework and driver teams to enable next generation Metal API features - Drive development of new graphics techniques via prototyping to improve user experiences across a wide range of products and applications - Track upcoming trends in graphics hardware and software various application types, and assist in driving product development directions - Conduct analysis of overall GPU architecture performance, including setting performance targets as well as critical analysis of simulation and emulation results

Education & Experience

MS/PhD in Computer Science, Electrical Engineering, or equivalent.

Additional Requirements