GPU Performance Engineer

Santa Clara Valley (Cupertino), California, United States
Software and Services

Summary

Posted: Jan 7, 2019
Weekly Hours: 40
Role Number: 200023030
Our responsibilities encompass the frameworks, developer tools, and device drivers for the GPU and Display on all Apple hardware. This team announced Metal 2 which provides near-direct access to the graphics processing unit (GPU), enabling you to improve the graphics and compute potential of apps on iOS, macOS, watchOS, and tvOS. Building upon an efficient low-overhead architecture with pre compiled shaders, fine-grained resource control, and multithreading support, Metal 2 further boosts performance by enabling the GPU to take more control of the rendering pipeline. Moving beyond just graphics, Metal 2 provides deep support for GPU-accelerated machine learning and offers improved developer tools that make it even easier to debug, optimize, and deploy Metal apps. On Mac, Metal 2 adds support for virtual reality (VR) rendering and external GPUs, and provides new APIs and optimizations to help developers adopt these new technologies within their apps.

Key Qualifications

  • Excellent programming skills and knowledge of C/C++
  • Development experience on Unix, Linux or macOS
  • Extraordinary software design, problem solving and debugging skills
  • Experience with GPU hardware and software architecture analysis, design, and implementation
  • Excellent background with GPU and CPU performance optimizations

Description

We are looking for a world-class, dedicated, and visionary engineer to drive our efforts in GPU software performance. Do you want to make a difference by helping iOS apps gain the most benefit out of Metal and the A10 GPU? With your contribution to our benchmark suite, and by defining the requirements for and evaluating the performance of future GPUs, you can make a difference.

Education & Experience

Technical BS/MS degree

Additional Requirements

  • Experience with embedded systems a plus
  • Experience with parallel and asynchronous processing a plus
  • Knowledge of Metal, OpenCL, OpenGL and OpenGL ES or other graphics and compute developer APIs a plus
  • Knowledge of macOS, Core Animation, UIKit, Core Graphics and iOS programming a plus
  • Experience with application user interface programming, scene graphs, and graphics rendering techniques a plus
  • Experience in the video games industry a plus