Production Tools Engineer

Santa Clara Valley (Cupertino), California, United States
Software and Services


Weekly Hours: 40
Role Number:200146817
Do you have extensive software development experience in a production environment and broad knowledge of CG content creation workflows. In this role you will play a meaningful role in cross-department collaborations with artists, designers and developers. You will work with an extraordinary team of artists and engineers to create the next technological revolution.

Key Qualifications

  • Expert-level Python knowledge
  • C/C++ experience
  • Games and/or film production experience (In-depth knowledge of VFX and/or
  • game development pipelines)
  • Knowledge of 3D DCC’s such as Maya and 3dsMax
  • Excellent communication skills
  • A strong team mentality
  • Ability to work in a fast-paced environment with shifting goals and priorities


Design, create and maintain a suite of tools for optimizing digital artist workflows. Identify and address bottlenecks in a complex content creation process. Create a system for managing digital assets and data flow. Maintain an infrastructure for managing an internal software ecosystem. Work cross-functionally to gather requirements and design optimal solutions within an asset creation pipeline.

Education & Experience

Degree in Computer Science, Interaction Design, Game Design or equivalent

Additional Requirements

  • Game engine experience, especially scripting/API
  • Experience working on Windows, macOS and Linux
  • Experience with database design and administration
  • DevOps experience
  • UX design experience
  • Experience with Agile project management workflows