3D Senior Art Director/Senior Artist

Santa Clara Valley (Cupertino), California, United States
Design

Summary

Posted:
Weekly Hours: 40
Role Number:200171571
At Apple, great ideas have a way of becoming great products, services, and customer experiences very quickly. Bring passion for producing prototypes to aid in the proof of concept of ideas and there's no telling what you could accomplish. We are looking for a self starting, energetic individual who will collaborate with Senior 3D Artists, Developers, and Designers to create new user experiences that surprise and delight.

Key Qualifications

  • Work with the design leadership, design team, artists, and developers to deliver level designs that epitomize the creative vision of the product.
  • You will be expected to own level designs from conception to the final stages of polish, facilitating communication and coordinating departments to ensure the vision is clearly understood.
  • Proactively seek out opportunities to identify and deal with issues before they arise.
  • Ability to self-critique and accept outside critique. The more feedback you receive, the more you can tailor your work towards what is best for the product.
  • Demonstrate a willingness to keep an open mind to coworker’s ideas, incorporating suggestions when applicable.
  • At least 5 years’ experience in the games industry working in a level design capacity, shipping at least one title.
  • Experience working with a game engine, using scripting tools to orchestrate events, and implementing 3D work into the pipeline.
  • Experience in rapid prototyping to test feasibility of concepts.

Description

The Maps team is seeking a strong 3D Level Designer to help improve how users view and navigate the world. This person will be primarily focused on helping with various products, features and experiences in 3D. Tasks would include delivering level designs that epitomize the creative vision of the product. This role involves collaboration with cross functional groups such as data collection, engineering, and UX Design.

Education & Experience

BS or MS in Computer Science/Computer Graphics/Other related coursework with a minimum of 3-5 years experience working in creative/R&D environments

Additional Requirements

  • Must be a TEAM player with excellent communication, negotiation, and presentation/teaching skills
  • Open to creative feedback, and bringing creative solutions to the table
  • Highly organized and motivated with a deep desire to prove themselves within a company of talented individuals
  • Self-motivated, creative and optimistic problem solver; solid time management
  • Experience developing Mobile and Tablet applications or games
  • Ability to find creative solutions to complex 3D computational geometric problems.