CV/ML Graphics Engineer- VCV Synthetic Data Group

Santa Clara Valley (Cupertino), California, United States
Machine Learning and AI


Weekly Hours: 40
Role Number:200194223
Apple is seeking a CV/ML Graphics Engineer who is exceptionally creative and innovative to join a team of industry-leading developers in their pursuit of innovative algorithms for 3D synthetic character data. Design and implement graphics workflows and procedural systems while working closely with a small team in a collaborative nature. Be forward-thinking in a fast paced, start-up environment with a drive to enable a team to scale productively and efficiently. The individual should be able to collaborate with multi-functional teams (research, engineering, and technical artists) to develop algorithms and generate data for synthetic character to build software solutions for Apple’s next generation products! To succeed within this role, you should have shown experience in several of the following areas:

Key Qualifications

  • Excellent programming skills in Python and C/C++ in a Linux/and or MacOS environment
  • Solid foundation in 3D geometry, data structures and algorithms, and linear algebra
  • Extensive knowledge of anatomy-based character rigging, hair modeling, and physically-based shading for photo-realistic character development
  • Good understanding of rendering fundamentals such as PBR, BRDF equations, IBL
  • Good understanding of physics-based simulation methods
  • Good understanding of computer vision and/or deep learning
  • Proficiency in 3D graphics applications such as Maya, Houdini or others
  • Excellent problem solving, critical thinking, and communication skills


Apple makes the newest technologies accessible to create amazing user experiences. You will have the opportunity to work in a multi-functional team to develop pipelines and algorithms for synthetic 3D data to develop innovative computer vision and machine learning algorithms. You will need a keen understanding and deep experience in synthetic character development - photogrammetry, shading, rigging, simulation, ML, and pipelines.

Education & Experience

BS/MS/PhD in computer science, computer graphics or equivalent experience

Additional Requirements

  • Familiarity with containerization (Docker, Kubernetes, etc)
  • Familiarity with sensor/tracking related technologies
  • Experience in lens characterization methodology and calibration would be a plus
  • Experience on camera/depth sensing device/optical device test would be a plus
  • Experience with real-time rendering engines