GPU Compiler Engineer

Santa Clara Valley (Cupertino), California, United States
Software and Services


Weekly Hours: 40
Role Number:200196671
The GPU compiler team is seeking a strongly motivated engineer to work on high performance GPU compilers. Our team supports many different GPU architectures, devices (including iPhone, iPad, Apple Watch, Apple TV), and billions of customers. We work with many different organizations within Apple – architecture, silicon engineering, drivers, frameworks, tools and Xcode. This kind of collaboration and cross functional reach allows our team to influence architecture and helps us deliver phenomenal performance, functionality and robustness for all shaders and kernels that run on Apple GPU. Our team is focused on improving our user’s experience by maximizing the execution speed of the code generated for Apple’s mobile GPUs, while minimizing energy consumption. We are enabling new GPU architectures, technologies, and applications through innovation in compilers.

Key Qualifications

  • Assembly programming skills.
  • System-level programming or writing OS drivers.
  • You have a track record of building production quality software.
  • Strong communication, interpersonal, and teamwork skills.


The team is diverse, balanced and impactful! You will join a small team of highly motivated engineers who build first-class GPU compiler tools and apply them in innovative ways. Be ready to make something great when you come here. Dynamic, inspiring people and innovative, industry-defining technologies are the norm at Apple. The people who work here have reinvented and defined entire industries with our products and services. The same passion for innovation also applies to our business practices - strengthening our commitment to leave the world better than we found it. Imagine what you could do at Apple.

Education & Experience

B.S. in Computer Science or equivalent experience

Additional Requirements

  • You will have experience with some of the skills below. Nobody is expected to have experience with all of these, but we are looking for someone with a strong desire to learn what you don’t know:
  • • LLVM, GCC, or other open source / commercial compilers.
  • • Background in GPU programming models, such as Metal, Vulkan, DirectX, OpenGL, OpenCL, or CUDA.
  • • You have developed and optimized compilers for modern architectures.
  • • Practical experience with real-time rendering and writing shaders.
  • • Familiarity with analyzing generated code for optimization/code generation opportunities.