CoreAnimation Engineer

Santa Clara Valley (Cupertino), California, United States
Software and Services


Weekly Hours: 40
Role Number:200210664
Core Animation is the graphics compositing engine behind every Apple device with a display. Our team is looking for an extraordinary software engineer to work on the technologies behind the iPhone, iPad, Mac, Apple Watch, AppleTV, as well as secret "black box” projects. By working at the core graphics layers in Apple's operating systems, you will have the opportunity to have a major impact on the end user experience for all Apple customers.

Key Qualifications

  • Experience with 2D or 3D graphics
  • Strong C/C++ coding abilities
  • Software design, problem solving and debugging skills
  • Experience with Metal, OpenGL, OpenGL ES, Vulkan, or other GPU programming APIs
  • Experience with software performance analysis, optimizations and low-level systems programming


As an engineer on the Core Animation team, you will work within a highly skilled engineering team in the design and implementation of critical rendering technologies. RESPONSIBILITIES: Work directly with the GPU, Media, UI, and system experience teams to implement features and debug issues across the software stack. New hardware bringup and productization across multiple programs. In-depth performance analysis and optimization.

Education & Experience

BS/MS/PhD degree in Computer Science OR equivalent degree OR equivalent experience

Additional Requirements

  • Nice to have:
  • - You have an ability to stay focused and prioritize a full workload while achieving extraordinary quality
  • - You are upbeat, adaptable, and results oriented with a positive attitude