Compiler Engineer

Santa Clara Valley (Cupertino), California, United States
Software and Services


Weekly Hours: 40
Role Number:200224997
Apple GPU Software team provide developers access to harness the power of the GPU across all of Apple's innovative products, from iPhone, iPad, Apple TV, Apple Watch to Mac product line. Join this team and you’ll collaborate with engineers across Apple to develop tools and APIs to enable developers to developing cutting edge applications for graphics, machine learning, and compute.

Key Qualifications

  • Understand compiler algorithms from the front-end to high level optimizations
  • Understand either CPU or GPU architectures
  • Experience with OpenGL, OpenCL, DirectX, Cuda or other GPU programming languages or other parallel programming languages is a plus
  • Excellent written and oral communication skills


We are seeking a results-oriented, upbeat and focused individual with a strong passion to learn and succeed. The Apple GPUSW Compiler Team needs a compiler engineer to analyze, design, and build front-end and middle-end optimizations for Metal and the GPU. As a key member of our team, you will apply your knowledge of compilers to help the design and delivery of our Metal language, develop a high quality static and JIT front-end, and middle-end optimizations for a wide variety of applications from games to machine learning, to image processing. You will partner with a world class team in integrating the compiler into the graphics platform to maximize the graphic and compute potential for Apple products on iOS and macOS.

Education & Experience

Technical BS/MS degree or equivalent years of experience.

Additional Requirements