Camera Architect - Imaging Scientist

Santa Clara Valley (Cupertino), California, United States


Role Number:200297334
Why Apple? We live in a mobile and device driven world where knowledge of the physical world around us is needed. We rely on this knowledge to get around, to learn about our environment and to enable spectacular new features for custom applications. Apple is meeting those needs as robustly and as creatively as possible and is interested in people who want to help meet that commitment. The success we are striving will be the result of very skilled people working in an environment which cultivates creativity, partnership, and thinking of old problems in new ways. If that sounds like the kind of environment that you find intriguing, then let's talk. The Camera Architecture team is responsible for research, design, and specifications for camera hardwares for all Apple products with cameras. The team is seeking an exceptional imaging scientist/engineer with responsibilities for supporting future camera simulation.

Key Qualifications

  • Strong programming skill in C/C++ and familiarity with Matlab and Python
  • Expertise in multi-camera calibration and image processing
  • Experience in video imaging system in the imaging sense not processing
  • Experience with CMOS sensors and imaging technology
  • Experience with general signal/image processing concept
  • Experience in data analysis/optimization method is a plus


The ideal candidate should be enthusiastic about working on modeling of the real world based upon physical principles. In this role, the candidate will work on end-to-end imaging system simulation for future cameras, focusing on creating high-resolution and high-fidelity scenes to enable physically accurate and photorealistic image simulation. Great communication is a key to success as the candidate is expected to work with multi-functional teams.

Education & Experience

MS/Ph.D in Computer Science ,Electrical Engineering, Imaging Science, Optics, Graphics, Physics or related field.

Additional Requirements