GPU Design Engineer – Memory Hierarchy

Santa Clara Valley (Cupertino), California, United States


Weekly Hours: 40
Role Number:200349231
Do you love creating elegant solutions to highly complex challenges? Do you intrinsically see the importance in every detail? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Do you love working on challenges that no one has solved yet? Join us to help deliver the next groundbreaking product containing an Apple designed GPU. As part of the GPU Memory Hierarchy Design team, you’ll be responsible for crafting and building a GPU that enriches the lives of millions of people every day.

Key Qualifications

  • Experience and knowledge of CPU or GPU architecture.
  • Strong background in cache, on-chip interconnect network, data compression or shader processor
  • Experience in debugging performance issues.
  • Proficiency in high performance, low power designs.
  • Proficiency in Verilog/System Verilog, HDL
  • Experience with scripting languages such as Perl, Python and Ruby is a plus.
  • Ability to work well in a team with strong communication skills


As a GPU Design Engineer, you will participate in micro-architecture specification and RTL coding. Explore architecture trade-offs in performance, area and power consumption. You will collaborate with verification team for functional simulation and debug. You will go beyond the industry norm and demonstrate creativity in problem solving, ability to think dynamically and outside of standard convention, and adapt quickly to new technical areas.

Education & Experience

BS, MS, or PhD in Electrical or Computer Engineering

Additional Requirements