Graphics Rendering Software Engineer - Apple Vision Pro

Santa Clara Valley (Cupertino), California, United States
Machine Learning and AI

Summary

Posted:
Role Number:200355116
Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something — you’ll add something. Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. It will allow us to do the things we love in ways never before possible — all while staying connected to the people around us. We are looking for a driven and dedicated Graphics Rendering Software Engineer to join our team. As a member of the Vision Products Group, you have the unique and rewarding opportunity to work on upcoming releases of Apple products that delight and inspire millions of people every day! We invite you to contribute to our current Augmented Reality software platform and craft the future of Apple! As a member of a fast-paced team, you have the unique and rewarding opportunity to shape upcoming products that will delight and inspire millions of people every day. To succeed within this role, you should have shown experience in several of the following areas:

Key Qualifications

  • Excellent coding skills in C/C++
  • Extensive experience with at least one of the current graphics APIs (Metal, Direct3D 12, Vulkan, etc...)
  • Experience with Shader Languages (HLSL/GLSL, Metal Shaders) and writing custom shaders
  • Understanding of entire graphics pipeline, from CPU instructions to emitted photons
  • Knowledge of modern renderers and rendering techniques
  • 3D math skills (linear algebra)
  • Excellent software prototyping, problem solving and debugging skills with performance-oriented mindset
  • Basic knowledge and experience in 3D computer vision and image processing
  • Excellent communication and teamwork skills
  • Experience with AR/VR rendering technologies is a plus

Description

The Algorithms organization in Apple’s Vision Products Group (VPG) is looking for a skilled Graphics Rendering Software Engineer to contribute to state-of-the-art real-time rendering techniques. In this role, you will perform software development work to implement rendering techniques and image processing algorithms for ambitious real-world problems in Virtual and Augmented Reality.

Education & Experience

BS, MS or PhD in computer vision, machine learning, computer science, computer engineering or 2+ years of relevant industry experience with a track record of successful projects

Additional Requirements

Pay & Benefits