Graphics Rendering Software Engineer - Apple Vision Pro

Santa Clara Valley (Cupertino), California, United States
Machine Learning and AI


Role Number:200395727
Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something — you’ll add something. Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. It will allow us to do the things we love in ways never before possible — all while staying connected to the people around us. We are looking for a driven and dedicated Graphics Rendering Software Engineer to join our fast-paced team. As a member of the Face and Body technologies team, you have the unique and rewarding opportunity to work on upcoming releases of Apple products that delight and inspire millions of people every day. We invite you to contribute to our current spatial computing software platform and craft the future of this technology.


Apple's Vision Products Group (VPG) Face and Body technologies team is looking for a skilled Graphics Rendering Software Engineer to contribute to state-of-the-art real-time rendering techniques, in particular related to volumetric rendering. Our team delivers algorithms that power Apple Vision Pro's Eyesight, Persona and other visionOS technologies. In this position, you will have the opportunity to be part of our extraordinary team of Computer Vision and Deep Learning researchers and engineers to discover and build solutions to previously-unsolved challenges and push the state of the art in Computer Vision / Machine Learning, 3D Reconstruction and Neural Rendering algorithms that will change the way people experience the world!

Minimum Qualifications

Key Qualifications

  • 2+ years of relevant industry experience with a track record of successful projects
  • Excellent coding skills in C/C++
  • Extensive experience with at least one of the current graphics APIs (Metal, Direct3D 12, Vulkan, etc.)
  • Experience with Shader Languages (HLSL/GLSL, Metal shaders) and writing custom shaders
  • Understanding of entire graphics pipeline, from CPU instructions to emitted photons
  • Knowledge of modern renderers and rendering techniques
  • 3D math skills (linear algebra)
  • Excellent software prototyping, problem solving and debugging skills with performance-oriented mindset
  • Basic knowledge and experience in 3D computer vision and image processing
  • Excellent communication and teamwork skills
  • Experience with AR/VR rendering technologies is a plus
  • Creativity and curiosity for solving highly complex problems

Preferred Qualifications

Education & Experience

BS, MS or PhD in computer vision, machine learning, computer science, computer engineering or related fields

Additional Requirements

Pay & Benefits

  • Apple is an equal opportunity employer that is committed to inclusion and diversity. We take affirmative action to ensure equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.