ISE, System Experience - SWE, Widgets and Live Activities

Austin, Texas, United States
Software and Services

Summary

Posted:
Role Number:200526716
The iPhone revolutionized how people live, communicate, and connect. Come help build the foundations for the experiences across all Apple products. We are looking for a creative, passionate technical engineer to drive the high-level system technologies used at the heart of iOS, watchOS, and macOS. Come work with an upbeat, hardworking team of engineers, multi-functional teams, and world-class designers to deliver the best experience on the planet!

Key Qualifications

  • Excellent object-oriented programming and design skills
  • Exceptional problem solving, critical thinking, and communication skills
  • Open-minded with strong collaboration skills
  • Systems programming experience
  • Versed in modern software development methodologies
  • Analytical and proactive approach

Description

Are you passionate about technology, efficiency, and building software that is used by millions of people every day? Have you ever wondered what iOS, tvOS, and macOS have in common? How services like CarPlay interact with the rest of the system on the iPhone? How it’s possible to use features from one platform to create a consistent experience on our other platforms? How to make services and technologies that fundamentally make iOS, well… iOS? As an engineer on the Widgets and Live Activities team, your responsibilities will range from defining, designing, and implementing new features and interfaces, to fixing bugs, iterating on features and focusing on performance. You should have a strong understanding of object-oriented software design, good debugging skills, and an eagerness to work hard and learn a lot.

Education & Experience

Bachelor of Computer Science or equivalent work experience

Additional Requirements

  • BONUS REQUIREMENTS Experience developing reusable public or private APIs, Swift experience, experience with Apple’s development APIs (Cocoa, Cocoa Touch, Core-Foundation, Core-Graphics, etc.)