Senior 3D Graphics Software Engineer - Apple Vision Pro

Los Angeles, California, United States
Software and Services


Role Number:200539627
Apple is where individual imaginations gather together, committing to the values that lead to great work. Every new product we build, service we create, or Apple Store experience we deliver is the result of us making each other’s ideas stronger. That happens because every one of us shares a belief that we can make something wonderful and share it with the world, changing lives for the better. It’s the diversity of our people and their thinking that inspires the innovation that runs through everything we do. When we bring everybody in, we can do the best work of our lives. Here, you’ll do more than join something — you’ll add something. Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. It will allow us to do the things we love in ways never before possible — all while staying connected to the people around us. The Vision Products Group (VPG) is looking for a senior level Graphics Software Engineer to help us push the limits of the next generation of computer graphics, rendering and 3D data processing on our platform. This team is working with some of Apple’s most advanced technologies including spatial computing and Metal, to create ground-breaking new products. As a member of our creative organization, you will have the uniquely rewarding opportunity to craft future products that will delight and inspire millions of people every single day.

Key Qualifications

  • Excellent coding skills in C/C++
  • Excellent software prototyping, problem solving and debugging skills with performance-oriented mindset
  • Excellent communication and teamwork skills
  • Extensive knowledge and experience in working on 3D applications/tools or games
  • Knowledge of modern renderers and rendering techniques
  • At least 5 years of relevant industry experience


Apple makes the newest technologies accessible to build delightful experiences. As part of our team you will have the opportunity to participate in the development of a novel and performant rendering engine. You will get to work on various aspects of the graphics pipeline, from scene description to the generation of the final pixel. Our inclusive team of technologists, artists and designers work closely with organizations across Apple (GPU Software, Frameworks, etc.) to design, architect, and implement technology that will delight, inspire, and empower millions of people every day.

Education & Experience

BS/MS in Computer Science OR equivalent degree and at at least 5 years of relevant industry experience

Additional Requirements

  • Experience with at least one of the current graphics APIs (Metal, Direct3D 12, Vulkan, etc...)
  • Experience with Shader Languages (HLSL/GLSL, Metal Shaders) and writing custom shaders
  • Experience with AR/VR rendering technologies
  • Experience working with the OpenUSD library

Pay & Benefits