Metal GPU Driver Engineer

Cupertino, California, United States
Software and Services

Summary

Posted:
Role Number:200540302
Apple’s GPU Software team enables developers to harness the power of the GPU across all of Apple's innovative products, from iPhone, iPad, Apple TV, Apple Watch, Mac product line, and Vision Pro. Join the team that made the groundbreaking graphics performance of the Apple-designed GPU possible! You’ll collaborate with engineers across Apple to build tools and APIs to enable cutting edge graphics, machine learning, and compute applications on Apple Silicon devices.

Key Qualifications

  • Understand the graphics pipeline
  • GPU programming with Metal, DirectX, Vulkan, CUDA, Direct Compute, OpenGL, or OpenCL
  • Programming knowledge of C/C++
  • Carry forward highly complex software debug efforts
  • Excellent written and oral communication skills including the ability to communicate clearly and concisely across multiple audiences to explain analytical outcomes and technical roadblocks

Description

The Apple Silicon GPU Driver team needs engineers to design, develop, and support the Metal GPU drivers that power high-performance 3D rendering engines, neural networks, spatial computing, and computational photography algorithms. We collaborate with industry specialists across Apple to design future generations of the Metal API, shading language, and Apple Silicon graphics processors. You will apply your knowledge of computer graphics and machine learning to implement the high performance software that drives Apple-designed GPUs. You will build expert-level Metal knowledge to guide Metal developers to tune their applications for maximum performance on Apple Silicon.

Education & Experience

Technical BS/MS degree or equivalent years of experience.

Additional Requirements

  • Knowledge of real-time graphics algorithms and machine learning is a plus

Pay & Benefits