Production Builds Software Engineer

Cupertino, California, United States
Software and Services

Summary

Posted:
Weekly Hours: 40
Role Number:200543298
Our team is on a mission to provide innovative infrastructure and tools to make engineers more productive and make software easier to create, build, and distribute at Apple. We believe that streamlining our internal software development cycle is an important part of unlocking creativity and innovation, and we love it when our customers can see and feel that in the products we ship. As a Production Builds Software Engineer, you’ll dive deep into - Improving how interdependent projects connect across the entire software stack of an operating system and - Developing custom solutions to integrate our latest technologies into the production build system workflows used by thousands of engineers at Apple. We are applying unique and innovative ideas to old problems and welcome new contributors who are excited by the opportunity to significantly impact the shape and direction of our product. If you enjoy working on build systems and distributed systems, then we have many exciting problems to work on! In this position, you will be encouraged to work cross-functionally, with our partner teams, including those focused on cloud infrastructure, operating system feature development, and platform engineering for our team’s services and beyond. Your work will directly impact Apple’s ability to produce, test, and deliver software to not only Apple’s internal teams but to millions of customers.

Key Qualifications

  • Development experience with Swift, Objective-C, C, and scripting languages
  • Experience with debugging and triaging issues in unfamiliar codebases
  • Excellent collaborative skills, with strong written and verbal communication
  • A dedicated, motivated attitude, with the ability to deal with ambiguity or uncertainty
  • Experience with cloud orchestration technologies, such as Kubernetes
  • Familiarity with application and service monitoring tools and techniques

Description

This team works on all facets of the build & release pipeline for Apple’s operating systems (encompassing iOS, macOS, visionOS, tvOS, and watchOS), Xcode, App Store releases, and firmware updates, though our focus is on the production (post-CI) build pipeline. You'll work on solving build system problems by identifying patterns of impactful issues in partnership with the build operations engineering team and then work with the greater software engineering organization towards identifying and implementing the best solutions. You'll find ways to combine our unique problem domain with established distributed system techniques to achieve both high performance and reliability. You'll analyze problem requirements, existing solutions, and available systems and make high-level architectural decisions about how to architect the backend, considering both short- and long-term goals. Once solutions are identified, you will work alongside our team to implement them while developing appropriate testing and operational mechanisms.

Education & Experience

BS in Computer Science or equivalent experience

Additional Requirements

Pay & Benefits