Graphics (GPU) RTL Design Engineer

Orlando, Florida, United States
Hardware

Summary

Posted:
Role Number:200545913
Do you love creating elegant solutions to highly complex challenges? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions! Join us to help deliver the next groundbreaking product containing an Apple designed GPU! As a member of Apple’s GPU Shader Core team, you will develop power efficient, high-performance 3D graphics processor micro-architectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day.

Key Qualifications

  • Strong understanding of computer architecture
  • Logic design, including simulation and debug
  • Understanding of timing analysis, and familiarity with synthesis, placement, and routing
  • Understanding of hardware performance
  • Ability to code using System Verilog HDL
  • Experience with scripting languages such as Python, Ruby, or Perl
  • Ability to work well in a team in order to be productive under aggressive product schedules

Description

As a GPU Design Engineer, you will be responsible for delivering high-quality, low-power graphics IP that meets our performance, timing, and area goals. You will explore design trade-offs, while exercising rigorous design principles. Additionally, you will be required to understand and contribute to innovative micro architectural specifications in order to design best in class GPUs. To accomplish this, you will collaborate closely with multi-functional teams in architecture, validation, modeling, and physical design.

Education & Experience

We are looking for candidates with a minimum of a B.S. degree and 0 years of experience.

Additional Requirements