GPU Performance Tools Manager

Santa Clara Valley (Cupertino), California, United States
Software and Services

Summary

Posted: Oct 21, 2018
Weekly Hours: 40
Role Number: 99527288
Apple’s IMG GPU Software team provides the graphics software foundation across all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac, and Watch. Combining cutting-edge software frameworks such as Metal with next-generation hardware, GPUSW takes the user experience to the next level. This team recently announced Metal 2 which provides near-direct access to the graphics processing unit (GPU), enabling you to maximize the graphics and compute potential of apps on iOS, macOS, and tvOS. Building upon an efficient low-overhead architecture with precompiled shaders, fine-grained resource control, and multithreading support, Metal 2 further boosts performance by enabling the GPU to take more control of the rendering pipeline. Moving beyond just graphics, Metal 2 provides deep support for GPU-accelerated machine learning and offers enhanced developer tools that make it even easier to debug, optimize, and deploy Metal apps. On Mac, Metal 2 adds support for virtual reality (VR) rendering and external GPUs, and provides new APIs and optimizations to help developers embrace these emerging technologies within their apps.

Key Qualifications

  • Ability to motivate people, instill accountability, and achieve results
  • Track record of building strong working relationships across large organization
  • Strong communication skills
  • Experience with GPU APIs (Metal, Direct3D, Vulkan, CUDA, OpenGL, OpenCL, Console, etc)
  • Deep knowledge of GPU hardware architectures and capabilities performance characteristic
  • Excellent programming skills and knowledge of C/C++
  • Excellent software design, problem solving and debugging skills

Description

The GPU Developer Tools team is now seeking a highly motivated manager who will be leading the effort to provide industry leading GPU profiling tools. This group is responsible for building the Metal frame debugger, shader profiler, counter profiler, Metal System Trace & other GPU developer tools provided to developers in Xcode and the iOS, tvOS and macOS SDKs. Building these tools requires collaborating with multiple groups including Xcode, iOS, macOS and all aspects of GPU software, and working with innovative technologies such as VR, AR and GPU-accelerated machine learning. As the leader of the GPU Performance Tools team, you will help to design and implement our GPU profiling technologies, creating tools to allow efficient use of the GPU hardware. You’ll work closely with numerous cross functional teams to enable both Apple and 3rd party developers to bring the best software and games to Apple’s platforms.

Education & Experience

Technical BS/MS degree

Additional Requirements

  • - Experience developing graphics performance and profiling tools a plus
  • - Experience with performance optimizations a plus
  • - Systems engineering experience or low-level hardware experience a plus
  • - Development experience on iOS, tvOS or macOS a plus
  • - Development experience with Cocoa and Objective C or Swift a plus