Art Director, 3DVM

Santa Clara Valley (Cupertino), California, United States
Marketing

Summary

Posted:
Weekly Hours: 40
Role Number:200381211
Marcom is Apple’s Global Marketing Communications group. The Marcom 3DVM team manages the development of physical deliverables in support of the Marcom group’s initiatives and creative intent. Our responsibilities include developing and deploying complex visual merchandising experiences, installations, fixtures, furniture, and design solutions for Apple’s worldwide retail and channel partners. Apple is looking for a mid to senior level creative with a background designing experiences in retail/commercial/exhibition interior environments and/or consumer products, lighting and furniture to join the 3D/Visual Merchandising Design team and work with a multi-disciplinary group of designers focused on creating innovative and inspiring retail experiences. You will be responsible for crafting installations, displays and environments for Apple in various retail settings.

Key Qualifications

  • At least 7- 10 years of design experience in related field
  • You have the ability to approach design problems with creativity and passion
  • Excellent design skills, shown through a portfolio of work
  • Ideally have proficiency in 3D modeling and visualization software on Mac OS platforms (Rhino, Cinema 4D and/or Keyshot preferred)
  • Proficiency in Adobe Creative Suite
  • Knowledgeable in manufacturing and prototyping process and general construction and engineering principles
  • Extraordinary eye for detail
  • Highly collaborative, with strong communication skills and can articulate ideas in a clear and concise manner
  • You are adept at time management and organization and able to work within tight timeframes

Description

Develop and improve designs, through an iterative process, to meet objectives on projects that span between the digital + physical experience design. Ranging from architecture, interior design, industrial design, experience design, and content creative direction. Design for well-rounded experiences across various touchpoints. Work closely and collaboratively with our internal 3DVM team of designers to complete project briefs and assigned tasks. Work closely with XF teams : interactive, motion design, retail tech, industrial design, product development/engineering and 3D production teams. Produce design development and/or intent packages for production and fabrication. Regularly review creative work with the team’s senior creative leaders to get feedback on direction and ensure alignment with other activities in the group. Participate in presentations or meetings as appropriate.

Education & Experience

BFA in Architecture, Interior Architecture, Experience Design, Furniture Design, Industrial Design or similar field. Further advanced education in related fields is a plus. Minimum of 7-10 years experience in a design agency or professional practice is required.

Additional Requirements