CoreAnimation macOS Applications Engineer

Cupertino, California, United States
Software and Services

Summary

Posted:
Weekly Hours: 40
Role Number:200548624
Apple’s GGD (Graphics, GPU and Display) Software team provides the graphics software foundation for all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac, and Watch. Our responsibilities encompass the frameworks, developer tools, and hardware drivers for the GPU and Display devices for all of Apple’s hardware.

Key Qualifications

  • 3+ years of experience developing AppKit applications
  • Experience in developing design-tool apps
  • Experience with UIKit and CoreAnimation
  • Strong API design knowledge
  • Experience debugging and optimizing applications
  • Excellent C/C++ coding abilities

Description

Core Animation is the graphics compositing engine behind every Apple device that renders to a display. Our team is looking for an extraordinary software engineer to work on the technologies behind the iPhone, iPad, Mac, Apple Watch, AppleTV, as well as secret "black box"projects. By working at the core graphics layers in Apple's operating systems, you will have the opportunity to have a major impact on the end user experience for all Apple customers. As a tools engineer on the Core Animation team, you will work within a highly skilled engineering team in developing and maintaining prototyping tools that are critical for UI design and supporting support UI development in current and future OS releases.

Education & Experience

BS or MS in Computer Science or Engineering or equivalent years of experience

Additional Requirements

  • Excellent communication and collaboration skills

Pay & Benefits